Originally Posted by Twid
Perhaps including a section listing certain fights that favor some more avoidance than normal would be prudent. For example: Bloodboil is a fight where you may think avoidance will rage starve the tanks when threat is needed, however the DoT stack slowing is immensely helpful. Or just a list of t5/t6 encounters and what gear they favor.
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We got our 2nd kill on Bloodboil last night and from a Tanking perspective the debuff control was made FAR easier by stacking avoidance. I ran with just over 50% Dodge + Parry, our Feral at 50% Dodge and I only once suffered from Debuff overload when he seemed to fixate on me for ages after I had stopped threat. Generally the Feral was only needing to stop threat as my stacks cleared and vice versa so most tanking transitions were much less desperate than the previous visits.
Also with Bloodboil he actually only hits for 3.5K but the MS halves healing on you so it's a case of avoiding as many hits and especially DoTs as possible rather than being able to take hits in the usual "Fortifications" style. You get plenty of rage from the DoTs that do land.
Phase 1 RoS favours Avoidance too since you lose your Armour and Defence but not raw Dodge/Parry/Block/Block Values. Again I noticed a difference here when I stacked avoidance and BV for that phase (sometimes tanked him right up to the first Enrage and still had 7-8K health). Not advisable unless you can gear swap for P2 and 3 though where Threat becomes more important.