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Old 12/17/07, 4:53 PM   #35 (permalink)
Ghando
Great Tiger
 
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Tauren Shaman
 
Mal'Ganis
Mp5 value isn't just dynamic based on the fight, it's dynamic based on your progression. I use a lot more mp5 while learning fights, and as you master and farm them a number of things happen. Healer gear gets better, DPS gear gets better so fights end faster, and healers get more efficient with their tasks with experience. So I go from slamming 10 SMPs over a 23-minute Illidan kill to using 5 Unstable pots over a 13-minute kill, despite dropping mp5 in the interim. The Water Shield and Mana Spring changes are obviously huge. I'm sticking with around a 5:1 value of healing:mp5 on gear, and emphasizing healing in my gem choices...especially considering that +healing scales so well with Chain Heal.

Whereas I used to use the int-mp5 talasites/seasprays in yellow sockets (royal nightseye/shadowsong in reds and blues, always), I've switched to full luminous pyrestones. In a couple red-socket items I've considered using +healing spinels, but those are always in such demand (and will be when Sunwell comes out) that it seems extravagant.

Regarding haste rating...it's okay. It's certainly not a poor choice anymore, but it remains situational. For a DPS class haste translates directly into more damage, which is inherently good. For a healer it translates into more output, which is generally positive but not inherently good. Pretty much the only fight where I swap out my Scarab is Council, where it's an endurance/patience trial and the haste procs tend to increase my mana consumption rate faster than I'd like. For fights like Teron and RoS, where I'm just dumping heals as fast as I can, haste is great.
 
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