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Old 12/18/07, 3:06 PM   #170 (permalink)
Schnappi
Piston Honda
 
Orc Shaman
 
Vek'nilash (EU)
Originally Posted by Pyros View Post
There's actually plenty of good "overpowered" blues in low level instances now, since they lowered the level reqs on them and replaced most greens with better itemized blues.
Unfortunately not everything is retuned for lower levels. I wrote this on the European R&D forums (and got all of 1 reply :s)

Most of the Azerothian dungeons got their levels retuned (read: lowered) with the latest patch. The fact that all mobs in the instance vary by 3 or 4 levels at most makes for a better gameplay experience when compared to the level ranges before 2.3.

There is a problem with the retuned levels though. The related quests havent been changed. This leads to 2 possible issues:

a) Quest rewards can be a bit overpowered because you are able to complete the dungeon (and the quest) a few levels earlier than originally intended for the reward. This isnt too much of an issue because it has always been possible to get quest rewards prematurely with the help of a high level friend. We can perhaps call this DIY Twinking.

The same can be said about loot. But boss loot is still subject to "requires lvl X" specifications. And again, it has always been possible to ride a higher level player's back to get is as soon as possible.

b) Quests can be unavailable at the time you should hit the dungeon. By the time you can accept the quest the related dungeon is already trivialized by your level. This has a very bad effect on your gameplay experience. Fighting through a dungeon filled with grey and green mobs is not fun or challenging. The non-challenging-green-mob-problem is why Blizzard changed the levels to begin with. Yet to finish certain dungeon quests you have to do exactly that.

As an example:
RFK is now 24-27. It's very fun to do in a 25-26 group.
The main Horde quest "A Vengeful Fate" requires lvl 29 to accept. Another one "Going, Going, Guano!" requires lvl 30. RFK in a lvl 30 group is a non-challenging snooze fest.

I suggest the following changes:
a) (Optional) Lower the ilvl of the loot to something more fitting the new levels. A lvl 27 boss shouldnt really drop loot that requires lvl 31. This is optional because it doesnt change item balance or gameplay. It would just feel more appropriate.

b) Lower the quest levels. Right now you face the choice of either not doing the quest (and possibly missing out on great loot and xp) or you can slug through trivialized mobs. Both options are quite bad. Also, there is nothing in-game to point you towards dungeons suited for your level now. Until this is solved I recommend people to take a look at Instances by level - WoWWiki - Your guide to the World of Warcraft to find the new dungeon levels.
 
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