Originally Posted by Kris
You assume a perfect uptime for it which is hugely inaccurate. First, a successful proc on a judgement will not put a new debuff but simply refresh the time of the already ticking one. Second, in a 25 person raid it will be pushed off the mob all the time by other debuffs. It's really great on paper but quite lacking in practice unfortunately.
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The debuff lasts 8 seconds. Under perfect judging conditions, the debuff will drop at the same time your judgement cooldown comes up. Buffed with Vengeance, Misery, Sanctity Aura, and Crusade, the proc will deal 167.4 damage every 2 seconds, or 669.8 damage every proc. Since a proc occurs every other judgement, and judgements occur every 9 seconds in a good dps cycle, the trinket deals 669.8/18=37.2 dps. However it has the disadvantage of being a debuff which can both knock off better debuffs (what isn't better than a 37.2 dps dot?) and be knocked off by other debuffs.