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2h Pros: Huge, huge spike damage when the stars align, able to deliver greater portion of possible DPS during unsustained "touches" with target (not required to stay in melee range 24/7 for dps delivery - once every 4 seconds is enough).
2h Cons: Less sustained dps when compared to DW weapons of similar iLvl, loss of value of shamanistic rage in returning significant mana to the shaman, no spell pushback to speak of on target, can only apply 1 weapon enchant, inconsistent damage output ranging from very low to staggeringly high.
When I played as enhancement, I used a 2h for a long time in pvp. When resilience stacking become the norm, the 2h faded quickly in effectiveness. It needs the big crits combined with the big windfuries to be better than DW (which does more damage based on the way melee attack power impacts bottom line DPS).
Here's what enhancement needs to be very effective in PvP: Ability to remain un-CCed similar to a BM hunter, or ability to deliver healing debuf strike (mortal strike), or ability to CC others. It has all the weaknesses of a warrior or rogue without the DPS focused benefits (poisons, mortal strike, intercept, etc). Enhancement shaman can heal, and that's where the trade off occurs. And if you're going to use the shaman in your arena team for utility and not strictly dps, elemental and resto do it better.
It's a bad pvp spec, simple as that. Just like Feral druids aren't that good, either are enhancement shaman.
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