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I still suggest you give the Resto talents a shot (I can't see your Armory ATM).
As I mentioned before, the Concussion adds 1% total damage, which is completely dwarfed by Nature's Guidance (3% spell & melee hit).
Elemental Focus is a joke. Assuming 5% spell crit, at most, it adds 4.28 mp5, which even ignores the possibility of critting twice in a row (which is low, anyway). Totemic Focus (-25% totem mana cost) supplies much more mana as assuming the Shaman uses more than 200 mana per minute on totems, which obviously happens.
The 10% reduced Fire, Nature, and Frost damage only primarily applies to one two of nine classes: Mages and Ele Shaman.
Earth's Grasp can be nice; however, Earthbind is generally used to snare your target when you know you don't have Frost Shock available or don't want to use it, meaning you should be using Earthbind while you're already in melee range. The only class I'd say Earth's Grasp is a clearcut aid for is Druids.
That leaves Reverberation. I'm not going to say it can't be helpful, but getting maximum spell hit from the Resto tree and the added 10 yards through Totemic Mastery is more important. Like I said above, 4 GCDs add up to 6 seconds, so when you're in melee range already, it's absolutely worthless, since you should be using every GCD when you're in melee range.
So basically, you're looking at a tree that only helps against only three classes: Ele Shaman, Mages, and Druids.
Last edited by Push : 12/31/07 at 11:53 PM.
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