Originally Posted by Aett
Granted my experience is more with 3v3 than with 5v5, I find that that a 5 second shock cooldown is invaluable, I currently am speced without 5/5 reverb and miss it terribly. I can see this being a lot different in 5s though, where you can't sacrifice GCDs waiting for a heal to be cast. Chaining interrupts on the healer is a primary strategy for my 3s and being able to reliably hit a heal every 5 seconds is amazing.
Also it's really hard to pass up 10% less frost/fire/nature damage and increased damage to shocks. The increased radius on earthbind totem is also incredibly useful in my opinion.
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I'm currently
44/17 after being 16/45 for awhile. The main reason I switched was Nature's Guidance. Because our Frost Shock is our only snare, and it's on a cooldown, resists on it can completely turn the game around of me. Given that I'll most likely be snared too and my partner (Disc Priest) has no snares, my target can get escape. Considering getting into range is one of our worst issues, this is perhaps the biggest benefit of Resto. Having a more reliable interrupt is also superior to being able to interrupt two consecutive spells. And you won't be able to interrupt two consecutive heals in a row even with the shortened cooldown.
Increased totem range is also useful for Poison Cleansing and Grounding. Having decent heals isn't great
Elemental Warding only helps against Elemental Shamans, Moonkin and Frost Mages in arena. I don't really have problems with any of these, so it's not a great loss. Resto is superior.