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My Priest partner and I are having a lot of trouble with any sort of Rogue team (melee teams in general, actually, but we do respectably against Warrior/X).
Against double DPS (Rogue/SPriest, Rogue/Warlock), my Priest generally dies before the second Adrenaline Rush is over, at which point they have an easy time finishing me off. My general strategy is to watch for Fears from the Warlock and Spell Lock the first one while I try to get a double Fear (Fear -> Trinket, Fear immediately) on the Rogue. I save my Death Coil for WOTF. Even with this plan, though, I can't keep the Rogue off of my partner long enough for us to get any sort of momentum going.
Against Rogue/Healer (usually a Priest), we have the same type of problem... generally, I only get my last (2.5s) Fear onto the Rogue, and if they're Undead I usually can't get any to stick (Fear Ward, WOTF, Trinket). If the Rogue is on me, my Priest claims he cannot outheal double AR. We occasionally win by finding the Rogue and CoEx kiting him, but this strategy seems really inconsistent, and if the Rogue is aggressive about burning cooldowns it doesn't work especially well.
Do any experienced Warlock/Priest teams have advice? I'd like to think there is some sort of strategy that we're just not able to execute correctly that would give us a fighting chance. We're both reasonably well-geared (I've got 11.5k HP, 350 Resilience, he's at around 380 Resilience, 10k HP, and 380 Resilience), but perhaps as our gear improves and when AR is removed from Prep we'll have more success.
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