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Old 01/05/08, 10:09 PM   #27 (permalink)
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
This is what I have for executioner so far(2.6 speed)

My own crappy program counting length of procs
Total Hits:82958
Total Procs: 8248
PPM: ~1.18


Python script
Proc uptime periods: 3275
Eligible attacks: 64058

Proc Rate Information
---------------------
Proc Rate: 0.0511255424771
Proc Std. Dev: 0.000870235218222

Proc rate is 95% likely to be between 4.94 and 5.28 percent.
If this is a PPM effect, it is 95% likely to be between 1.14 and 1.22 PPM.


I would say its definitely over 1 PPM, and 1.15 or 1.2 is probably good for testing. I will probably test enough to cut it down a bit more. I would expect mongoose to probably be about the same.
I am not sure if expecting it to come out to a nice number is appropriate. I think the concept of PPM was player made, and what they designed it internally as could be anything from proc/hour to some random number they fiddle with for balance rather than the proc itself.

"Information is ammunition."
 
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