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Alternatively your group can zerg the druid with fear ward on the paladin, freedom for the warrior if/when yours get hammied, and spam dispel on him. With sunders and JoJ, if you can survive the SLSL lock and MS war on your priest (pending gear of all involved) the druid's pretty helpless with 2 dispels in game for fear, trinket/fear ward/bubble on the paladin, and with war fear "immunity" well documented at this point.
Best plan is to have more than one plan. Don't pick one target and sit on it especially through a set of games, be ready to change it up.
Last edited by Serp : 01/08/08 at 12:15 PM.
Reason: Grammar.
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