Originally Posted by Karmen
6% of a 3000dmg hit is 180 damage or at 5000 it's 300 extra damage. So no, it's not that noticable and the odds of it being a major difference between you dying and not dying are probably pretty minor.
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This is wrong statement imo. Do not talk about 3000 hit. That will not kill even the squishiest clothie in the raid. Where it is important is when the tank receives massive spike damage, from my experience e.g. Tidalvess who can do insane burst dmg via windfury. It is a difference whether you get hit for 18000 or 17000 within 2 seconds.
The point of the "stack armor to cap, then dodge" is such that when you decide between items that have similar iLvl, you prefer the one where armor is increased over some agi/dodge focused piece until you reach the cap (buffed). Thats all.