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Old 01/11/08, 5:42 PM   #254 (permalink)
Koroshiya
Von Kaiser
 
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Dwarf Hunter
 
Gorefiend
Originally Posted by Indora View Post
Oh, sorry, I forgot this function.

I'm looking for the new perfect weaponspeed, depending on lag and haste-effects...
The "perfekt" speed should create a constant

auto-steady-steady-auto-
auto-steady

rotation.

To find the perfect weaponspeed we have to know the length of the interval in which we can use the macro to create an additional steadyshot and autoshot.
The length of this Interval is the auto-shot-casttime.
Cheeky said something about affected by haste... Can anyone confirm that?
With no haste, the window we have to use the macro for an additional steady+autoshot should be
from
weaponspeed(hasted) - lag - 0.5sek(hasted?)
to
weaponspeed(hasted) - lag

An example with 200 ms lag and 2.1 weaponspeed:
0.0 auto start
0.2 steady start
- 1.4, time for a second steady
1.7 GCD finished
1.7 second steady start
- 1.9, interval over
(from here on I'm not sure about any of the numbers)
1.9 second steady canceld, but shot
2.1 auto finished (2.1[1.9 + lag] or 2.4[1.9+0.5] or 2.1[1.7+0.5 < 2.1]? *confused*)
2.3 second auto finished (or 2.1 + casttime instead of 2.1 + lag?)


How would this rotation go on?
And what would happen if IAotH proccs.. As far as I could see from my own tests, a 1.7 or 1.8 weapon speed is too fast to profit from the new macro.

What are my logs missing to help you find the answer to your question? Varying weapon speed weapons?
 
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