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This talk about "ideal dps groups" is irritating. More interesting would be talk about setups that cannot work or how robust setups are to taking inexperienced players to ZA.
We're in the process of doing runs with the following twelve characters: 2x Feral Druid, 1x Resto Druid, 2x Resto Shaman, 1x Holy Paladin, 2x BM Hunter, 2x Destruction Warlock, 1x Fire Mage, 1x Shadow Priest. Everyone is in full T6 and uses elixirs and buff food.
So far, we have done four runs (all successful) with one of these two setups:
G1:
Feral Druid
Feral Druid
BM Hunter
BM Hunter
Resto Shaman
G2:
Destro Lock
Destro Lock
Shadow Priest
Resto Druid
Holy Paladin
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G1:
Feral Druid
Feral Druid
BM Hunter
Resto Druid
Resto Shaman
G2:
Destro Lock
Destro Lock
Fire Mage
Shadow Priest
Resto Shaman
The warlocks, mage and priest have problems with threat. On Eagle, Bear and Lynx Boss we would lose a lot of time without a paladin for BoS or a shaman for the tranquil air totem. Additionally in our second setup without the paladin, the shadow priest was the only dispeller at the lynx boss which destroys his dps there (can that be healed instead of dispelled?). The two shamans used their earth elementals for the eggs at the dragonhawk boss, the week the paladin was not available for tanking them.
On trash one feral wears cat gear and sets the focus, while the other feral holds the rest of the mobs in tank gear. Most trash is focused down except lynxes, one dragonhawk pack, and half of the eagle trash mobs. We do not use mind-control. If nothing goes wrong we seem to finish with about five minutes left. If we're being stupid, we have three combat rezzes and innervates. :P
We originally started with ten people and had to replace two missing guys one week. The new players both knew basically nothing about the bosses and trash. With three healers there is no problem using one inexperienced healer. And T6 equipped dps classes seem to output more than enough dps to go with one new dpser and with three healers instead of two.
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