
Originally Posted by CD
The problem is 2 hits can land instantly as a result of the ridiculous parry system. If there's a reasonable chance of an instagib- which there will be on an encounter where the tank has 79% total avoidance but can be two shot- then that's really not a good situation. It worked once and your healers were happy enough but why would you choose to repeat that over an extended period of time, knowing each time as you prepare to pull the tank can just fall over dead regardless of anything healers do?
For a druid to reach really high avoidance levels we have to sacrafice huge levels of hp as well as some armour; itemisation for us really hasn't let us scale very well at all from t4 level to t6 level. Warrior itemisation is so good they can maintain massive avoidance levels and still have lots of hp, defensive stance, block value, the ability to stop crushes and decently itemised expertise to really cut into boss parries. They also have reactive abilities which will give them over 27k hp.
|
If the warriors have THAT reaction time to activate that last stand or shield wall then HoTs will too. I didn't even go even near full avoidance, I didn't have HP elexir, Imp or Sta food. Those 3 put me already at 20.5k without even switchting trinkets or belt (I tanked with thousand deaths because of expertise). HP isn't an issue I needed it. I'd lose maybe 2% dodge for another additional 1500 hp.

Originally Posted by Berak
I know this question has been asked a lot on the WoW forums, but I've searched here and I didn't find anything definitive, but at what point is it safe to stop stacking agility?
Once your dodge gets to a certain point will you start getting starved for rage? The furthest content that I've main tanked is Void Reaver, although we're working our way through ZA right now as well (not sure how you'd compare the two).
I currently have 4 pieces of T4, the S3 chest, most of the new badge gear, the Wildfury Greatstaff, badge, pocket watch, etc. All of that gives me (self-buffed):
15.3k health
40.8% dodge
32.5k armor
Last night in ZA with standard raid buffs (GoA, Kings, agi pot, agi food) I had 55% dodge, plus a bit more whenever my idol procced (which is a lot). How does this compare with tanking for T5 content, and will I run into problems with rage due to avoidance? Obviously, I need to bring my armor up more as well, but what I really want to know is if there is an established "dodge cap" that Druids should aim for.
|
For bosses, it's not a problem as long as you got 1) good AP 2) good crit rate. ZA bosses hit hard enough that you shouldn't have any problem with holding aggro. Normally the more dodge you get it through getting more agility which automatically gives you higher crit rate and more rage. If you are rage starved then stop mauling and don't miss any white hits. Normally if I go under 50 rage I will just swipe/mangle spam because its so rage cheap when having a good crit rate, then maul again if I have enough. Then again ZA mobs hit hard enough that you shouldn't ever have a problem. There's no dodge cap as long as you feel comfortable with your rage generation.