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It seemed like they tried to fit the pre-TBC learning curve into TBC's 5 man dungeons, as many of the encounters in them are very similar to old raid bosses. Things like Murmur and Harbinger Skyriss clearly are there to teach the newer player skills and mechanics from fights they missed pre-TBC as well as hints at future encounters (Black Stalker). Unfortunately, they can be geared through without proper execution, and I think that can cause players to miss out on building these skills sometimes.
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