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Old 02/07/08, 11:38 AM   #9 (permalink)
Talibb
Glass Joe
 
Dwarf Priest
 
Thrall
I think some of you are forgetting how hard/poorly designed some of these encounters were early on. We cleared up to curator the first week of TBC, and we probably would've gotten further if we didn't spent like 4 hours on R/J, because Romulo tore our tank apart every attempt. IIRC, he reported an 8k crushing from him (I could probably dig the SS up, if I were at home). This eventually got nerfed (like...3 times?) Remember Nightbane 1.0? I wonder how many guild killed him without BoPing off the debuff (which was a questionable tactic). Pre-nerf Gruul and Mag, Hydross'crushing blows, Leo's super tight enrage timer, Al'ar, Solarian, etc etc.

Either Blizzard had KT killing guilds in mind when they designed this stuff, or they rushed TBC by a longshot. Keeping in mind how terribly designed the gear was, it could be either. Now it seems that the design philosophy is to not just restrict raiding to the hardest of the hardcore raiders, so I would think it would remain the same come WoTLK.

 
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