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I think the main learning curve needed for 10/25-man raiding is a way to ease people into a raiding schedule. For MC, it was possible for a guild to zone in with 35ish people and start killing bosses in there. If I was designing WotLK Naxx, I'd make sure one wing would be built around a 20-person raid for healing/DPS requirements.
I think one of the hardest things in TBC raiding are the many encounters that introduce a new mechanic just for that encounter. Magtheridon, Vashj, Kael, Archimonde, and Gorefiend all have something completely new that can't be taught except on the encounter. Those encounters would have been much easier the first few times if there was something in the 5-mans, questing, or trash that would have taught people how to handle inventory with a combat system or what to do when suddenly controlling a pet.
In terms of teaching basic raid mechanics, Gruul did a very good job of that. Aggro, healing reserves, soft enrages, and raid awareness were all quickly taught with that encounter. And those are things that are difficult to translate into a 5-man fight. I don't see how you can make a "healing longetivity is important" on a 5-man encounter.
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