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I think they can do it with 5-mans. Vanilla 5-mans were almost exclusively tank and spanks. There was precious little movement required. There's a little add control here and there but nothing remotely complicated. TBC 5-mans and especially heroic 5-mans added more elements, even ones that are from raid zones. The first boss of SH has void zones. The first boss of heroic Mechanar has polarity. Heroic Murmur has the bomb and proper movement.
They can then let raiders apply these lessons in Naxx. It's not really the boss abilities that define entry level but how forgiving it is. There's a difference between having to move out of the fire before the second tick and having to move before the fourth tick.
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