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Old 02/07/08, 1:05 PM   #17 (permalink)
 zeidrich
Irregardless, he supposebly knows alot.
 
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Dwarf Paladin
 
Uther
I think the primarily important thing, and what was missing in TBC release, is to give new raiders enough 25-man content to fill up a couple of raid nights, before adding the challenging content. Encounters that are on the level of post-nerf gruul and Lurker.

The biggest thing that was missing in TBC release was a foothold for guilds to put together 25-man raids, and kill stuff, while working on new content. You had pre-nerf gruul and magtheridon, which were necessary for entry into SSC/TK, and they were hard as hell. But not only that, you had no way to develop group cohesion for your 25-man raids, because the only stuff you could raid otherwise was 10-man.

You didn't even really have trash you could practice on. It was just 2 pulls then maulgar, 5 pulls then Gruul. 4 pulls of death then Magtheridon. Couple this with a requirement of incredible coordination and control over your DPS, and it's no wonder the first tier of raiding was such a failure on TBC release.

What I would have preferred to see would have been gruul's lair being larger. Magtheridon's prison being larger. Gruul's lair housing some lesser gronns, the ogre council, maybe an enslaved black dragon, ogre champion etc. Same with Magtheridon, have some shadow council boss. Some great fel orc like gurtogg that overdosed on Mag's blood and is being detained by the shadow council.

Then they could have left Gruul and Magtheridon being plenty hard, because your 25-man raids can learn their skills on their minions. They could get 7-8 bosses down, get 14-16 pieces of loot. And not feel like they're wasting all of their time in 25-man raids bashing their heads against a brick wall.
 
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