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I would propose that Blizzard utilize the Zul Aman/Bug Trio model on a wider basis. Take relative simple bosses and increase their rewards if they are killed within a certain time or in a certain manner. This would benefit the newer, less experienced raiders by allowing them to make progress and receive loot and also benefit the experienced raiders by offering them more challenging content with better rewards. The benefit is that it would take substantially less development resources than making two dungeons. Additionally, it would ensure that more players can follow the raiding story arc.
My only question to those of you who are at the more hardcore end of the spectrum is would you be unhappy with a situation where a guild whose is well below your skill level could kill an Illidan who dropped lower quality (i.e., no Warglaives) loot?
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