Originally Posted by Blackthought
The benefit is that it would take substantially less development resources than making two dungeons. Additionally, it would ensure that more players can follow the raiding story arc.
My only question to those of you who are at the more hardcore end of the spectrum is would you be unhappy with a situation where a guild whose is well below your skill level could kill an Illidan who dropped lower quality (i.e., no Warglaives) loot?
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That question's been asked before, referencing 'lite mode' versions of the 25-man raids, and every time it comes up, the fulltime raiders shout it down because they want their exclusive content. The semi-casuals (of which I'm one) would fully approve of the idea of last season's raid with a fraction of the difficulty - learn the teamwork without the cutting edge stress, as it were.