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Old 02/07/08, 4:46 PM   #33 (permalink)
Kehoe
Glass Joe
 
Troll Hunter
 
Blackrock
Well, in response to allowing casual players to see end game content on a lite version, I believe this is a horrible idea in the current state of gear. Call me an elitist, but the majority of my time has been spent in these guilds that have trouble conquering even simple concepts because of bad players. I made the transition into higher content to get away from these people who don't want to put the effort in. Pre-TBC, I could maybe see having a lite version of an instance being viable with the absence of quality PVP gear, because PVE gear typically dominated in PVP. You do Illidan on heroic mode, great you have the gear that will be worth something outside a raid instance.

In current raiding though, I may get a bow from Illidan that can be used outside raiding, but the majority of my gear would not work well outside the instance for PVP and such. And I am fine with this, because with this gear I can experience content that guilds in Kara and SSC won't get to see. The purpose of PVE gear is to be able to conquer harder PVE content. Taking away the hard aspect of these bosses leaves the only drive for downing these bosses on "heroic" style is being known as a guild that can do it at this level. So if they are going to make a change like this, make a gear that is viable for the PVE on heroic, and then strong for PVP comparable to the latest season gear. That way doing more difficult content isn't just a title, it has some benefit outside of the instance.

I can definately see where the casual players are coming from, especially ones who have played previous Warcraft games and want to see these characters. But a lot of us doing this hard content put the money, time, and effort in to do this, not for some title like "Champion of the Naruu".

On a side note, I started the expansion in a Kara/Gruul guild, and we had an extremely hard time bridging Kara and the first 25 mans. It already appears they are doing this, but come expansion time, have an entry level 25 man, instead of having a 10 man in which you need 2 1/2 groups running through for gear so you can get your one 25 man that has never worked together. Nothing wrong with having a set of 10 mans for smaller guilds and pugs, and a set of 25 mans that can be run without ever seeing the 10 mans.
 
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