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Old 02/07/08, 6:47 PM   #42 (permalink)
Mineisbigger
Glass Joe
 
Undead Mage
 
Twisting Nether (EU)
What i mainly hope to see is a more graduated beginning, with the easy bosses collected in one instance, to avoid the jumping back and forth between Mag's lair, SSC and TK. I think the progress of my guild went like: Lurker (SSC) -> VR (TK) -> Solarian (TK) -> Mag (ML) -> Hydross (SSC).

Would be far easier if they had added all the easy bosses in one instances, like they did back in MC. I think besides all the obvious flaws, the difficulty graduation in MC and BWL was very good. You took all the bosses in mc, and then started on bosses that were slightly harder in BWL, and then going to bosses in AQ, that were again slightly harder. It adds a bigger feeling of "Hey, we cleared <InsertRandomInstance> now, damn we're hardcore.

The riddiculous difficulty of the TBC 25man raid bosses back before 2.1, has already been mentioned, so I'm not gonna dig too much into that, but just say that I feel a few more casual 25man bosses are needed. At the real new raiders only have the 2 bosses in Gruul to take on, once they're done with Kara. After that, they go break their neck on Lurker or Hydross, bosses which are after all quite a bit harder.

So what I'd like to see:
10man instance, roughly equally Kara now, just slightly less trash.
Easy 25man instance (think MC) (with slightly hard encounters by the end (Think Leotheras or Al'ar difficulty))
Semihard 25man instance (with very hard encounters from middle and onwards. (I think say 8 bosses, first 4 could be Karathress, Hydross, Mag style, next 4 Vashj, Kael Style.)

I suppose it would be best to make Naxx relatively easy, in order to not make guilds that already cleared it plenty of times, have to clear it a gazillion times again.
 
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