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Old 02/08/08, 10:55 AM   #290 (permalink)
Taowth
Von Kaiser
 
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Tauren Shaman
 
Cho'gall
This is my personal opinion on executioner but I think its really bad for pvp. The jury is still out on pve but commetns from the post on it put it neck and neck with mongoose. However remember thats against staionary targets with loads of buffs and such, in pve gear where you'll have substantially more AP/crit than pvp gear.
The last time i averaged out the numbers (tested against someone wearing armor, then taking off ~900 of it), under optimal conditions, meaning 100% flurry uptime on 2.6 weapons, and getting a main hand WF proc every 3 seconds of the 15 second duration, not counting crits, the total damage gain was around 650 damage. Thats around the dmg of 1 1/2 white crit hits (meaning the extra from the double). And thats under perfect conditions. I greatly prefer the agi and the haste from a mongoose proc to that.
Dont take my word for it though, do your own testing in the damage gained against a target with 850 less armor and then do the math for your own averaged damage.



In regards to Malan, I dont play much 2s because I vomit over the 10 minute queue times. I have so much other stuff I can do that waiting 10 minutes for a 1-2 minute game vs likely the same team I just played 13 minutes ago, that I dont even bother. However from the few i've done and just general pvp experience i'll lay out my advice.

For 2s with a 2nd dps on your team, anytime theres a stealth you have to put on your shield and play defensivly. Poison cleansing, grounding, earthbind (even against lock/war partners, start with eb) and constantly refresh magma rank 1, it can sometimes catch them though not usually thanks blizzard. What you're going to want to do is take the cheap shot, trinket the kidney and immediatly pop SR and then water shield or lightning shield whichever you prefer, for the reasons i've mentioned in an earlier post, but for the added benifit in 2s is sometimes your shield animation will cover up the buff animation, and if you're behind a pillar their other guy may not even see it go up right away.
Pop Bloodlust after that, the whole time while you're side strafing to get away (keeping your front to the rogue if he's mutilate), then from there on spam poison cleansing to get away, as well as refreshing earthbind on the rogue. Your mage partner will start off sheeping the rogue to give you some time and then lay into him with frostbolts for the slow and hopefully a frostbite. Have the mage use his pet's nova to force either a trinket if it wasnt used on sheep or a sprint.
This should have bought you a little bit of distance, and from here out its the mage's priority to take the rogue out and slow the crap out of him, using novas defensivly for you. Stuns will be an issue but if your mage is good enough he should be able to mutilate the rogue in time. CC laid onto his partner, and if its a healing partner your main job is to earth shock heals while getting away via poison cleansing spam. Save your war stomp for when he uses cloak, to take pressure off you in the time where your mage cant slow him. If you can get a good distance away, try to heal yourself, or pillar kite if you feel that will help.
If the 2nd dps is ranged use line of sight to your advantage and take as little damage as you can from it. This can be hardest on blades edge, but if you have good communication you could still run up and down ramps with your mage positioning himself accordingly to still dps.

One last thing, for 3s ghost wolf isnt bad because you may not always be primary target but i still prefer mounted up. However for 2s, you're 95% going to be the first target, and any smart rogue wont sap you in the first place. Why not? because he's just going to break it anyways to lay into you, so why would he sap you when he could sap your partner and make them waste their trinket to come to your aid, its really bad in 2s to sit there doin nothing while your partner is getting whailed on. So purposefully dont ghost wolf, invite the sap onto yourself, if you get sapped that means the rogue is close and your mage can and probably should rank 1 blizzard on top of you. In the meantime your mage should be rank 1 arcane explosioning for himself, spontaniously drinking to recover mana loss for 1-2 ticks before moving again if you want to risk that.
Call out you got sapped and watch the rogue cry when blizzard pulls him out.
Lastly, NEVER trinket sap unless, and this is the ONLY time you want to, if you see the rogue after you get sapped in stealth, dont hesitate for a second, trinket and flame shock him. When stealthers lose the opener they lose alot of damage and control time. Yes he can just come up and gouge you and try to run or blind you and run to restealth, but your mage should be on him in an instant. Dont forget that cheap shot yeilds 2 combo points, and most rogues dont do a 5 point kidney, they usually do 4 point in the opening start, depending on situations. If you take away the 2 points from CS it'll be much longer before you actually do get kidneyd, and the initial damage is mitigated a bit because you can pop SR/BL before their kidney where you cant dodge etc.
 
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