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If I were (which I am) a casual PvE raider with no plans on ever seeing MH/BT before the next expansion how would I value haste rating as a warlock with the new 2.4 change incoming?
The thing is that with the "new" badge rewards, ZA and Sunwell 5-man drops and factionrewards I am seeing an increase in items with spell haste on them. As a hit capped (w/o suppression) affliction warlock (42/2/17) I'm feeling kind of content with chasing more +damage and the occational +crit boost (I have an abyssmal 12% crit but 1200 shadowdmg) and I'm worried that spell haste will mess up my cast cycle (UA, Corr, Curse, Immo, SL, SB-spam) but I'm even more worried that I miss out on a very important stat. Is spell haste of spellhit-ish importance for raiding and something I should strive towards and perhaps even sacrifice +dmg for? SB is after all almost 50% of my damage output.
So my first question is, as a warlock just starting slow progress into SSC/TK should I sacrifice spelldamage for spellhaste? - EDIT: This has already been partially answered in this thread. I'd appreciate some further input though.
My second questsion: I've always thought that 1000+ dmg, hit capped and 20%+ crit would be some kind of treshhold before I starting trying destro in raid. Now that spell haste has become more accessible outside of MH/BT should I change this treshhold in any way to incorporate spellhaste as a possible substitute for some dmg or crit? (It's no easy thing to reach 1000dmg, 20%crit and hitcap with loot from Kara/ZA/Maggy/Gruul and heroics, believe me., so I'm hoping that the addition of easy access spell haste will make destro valid sooner)
I'm horrible with theorycrafting so I don't know if there is anyway to theoretically check the importance of spell haste after 2.4 but perhaps someone with alot of theory experience could make an estimate.
/Cuddle
Last edited by Cuddle : 02/10/08 at 1:11 PM.
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