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Old 02/11/08, 4:20 PM   #920 (permalink)
Tojara
Piston Honda
 
Orc Rogue
 
Bonechewer
Just my experiences with the normal Magisters Terrace and curious if other geared players such as myself have similiar experiences.

The instance itself is a breath of fresh air really and feels really different from the other instances. It's comparable to OHB and BM in how these instances seperate themselves from the normal instances that we have grown accustom to. So kudos to Blizzard on that. The only thing thats missing is obvious sounds/music that would defintely make the instance feel more alive. That of course is ignoring the cinematic portion that I really hope they make more use of in the future.

Difficulty wise (haven't tried the heroic yet) its defintely is a lot harder then any instance out there in my opinion. If I were to actually go in there with blues like its designed then I would imagine it would be quite the challenge. You need to crowd control and you need to do it well. It's like Shattered Halls in quantity of 'big' mob pulls but also different because you can't have your tank trying to tank everything. There is a lot of magic damage and even a T5/T6 geared tank will find himself taking a lot of damage.

So you do need CC and you do need to make intelligent use of it. The instance is a mage paradise in more ways then one (sheep and massive amounts of spell steal) and a Warlocks curse of tongues defintely helps.

That said the trash is pretty fun, but still challenging and the pacing in the instance seems perfect. While you do fight a lot of trash from the second to third boss, you only have one pack to Kael.

Boss encounter wise they seem really enjoyable, although the second boss I won't claim to know much about because we burned him rather quickily. He seems to do an immense amount of damage and spawns 3 curator orbs from time to time which upon death give you a buff/debuff. The buff portion gives you 50% more damage while the debuff portion makes you take ~300 damage a second. The 'Arena' team is well designed encounter and very fun. The adds will act almost exactly like they would in an arena match. Example being if you get in melee range of the Mage he will frost nova/blink and if he gets close to death he will even Ice Block.

Kael'Thas is almost exactly like the phase 4 and 5 Kael'Thas. This is of course without Pyroblast, Mind Control and a gravity lapse the acts completely different (for the better in terms of enjoyment/fun). The gravity lapse phase also made me look back at the Kael'Thas encounter and wonder if they intended the gravity lapse (which is generally the you win phase) to be much more difficult then what it currently is. Had this version of the gravity lapse been the phase 5 of the encounter in the 25 man version I could only imagine how much more difficult he would've been (and possibly intended considering the relative ease of this phase).

Fun instance will be trying the heroic version soon.
 
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