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Old 02/11/08, 5:33 PM   #932 (permalink)
Northerner
Great Tiger
 
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Troll Mage
 
Zangarmarsh
Originally Posted by JamesVZ View Post
No, it's definitely strictly harder than any other normal mode instance. Mobs cast spells somewhere in the 2k damage neighborhood, which is much higher than any other normal mode instance. They also chain cast them faster than anywhere I've seen before (around the rate of the last boss in Mana Tombs), and they throw out an AE that increases spell damage taken by 75% and reduces healing by 75% for as long as you stand in it (as a side note, it's a pretty annoying ability since there's no clear boundry to the AE).
As a small note, many of the abilities you have noticed are very controllable. Magisters have a stacking spell haste buff that can be purged, spellstolen and presumably dispelled by example. They are also terribly squishy and do not need tanking so are a natural CC or burn target. If fact, I'd go so far as to say every mob type or ablility I encountered can be dealt with by a fairly wide range of classes with some awareness of what each target does. It actually reminds me of Shattered Halls that way in that mob knowledge will make it much easier than it might initially appear.

Overall, I was very impressed with the design of the place; even if I won't likely be running it much on Live.
 
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