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Old 02/14/08, 1:33 PM   #258 (permalink)
Uglesh
Piston Honda
 
Orc Warrior
 
Bonechewer
The correct analogy for WoW is not school, it is sport. Its an optional, team activity where you get out what you put in. Sure you might be naturally talented, or perhaps youwill never get past an amateur level because you dont have the time to train 5 times a week, but the sport owes you nothing and the rules wont change so you can play in the professional leagues because you think that paying your league membership each year gives you the right to have that experience.
Ok... using your analogy, when a kid pays to play on a local baseball team does he not recieve the same level of service?? Of course he does... whether that kid can throw a ball from 3rd to 1st base doesn't matter. He paid the fee and good or bad he PLAYS. Not only does he play, but he likely recieves even more attention from coaches and trainers because of his lack of skill. No one in their right mind would advocate leaving the new kid to learn by osmosis.
If you want to compare WoW to somehow playing a completely voluntary sport (eg: varsity athletics) you are missing the fact that people PAY to play.




Originally Posted by Pyros View Post
The issue I have with your argument is this pretty much. You don't need to know these to be able to raid early content, and most likely if you can't be bothered to read the official forum sticky about your class, you're not gonna have time to devote to raiding more than early stuff(so karazhan in our case, or MC back in the days), or you're not going to want spending that time raiding. To me it is as simple as this.

Hunter shot rotations are not needed. Dot rotations are not needed(do dot rotations even exist, last time I played a lock I just casted new spells when last one wore off, that's just common sense, not a rotation). Threat rotations are not needed, you press the key when they light up and automatically get into a rotation that's close to the perfect one, barring heroic strikes on every hit and shield block all the time. You don't have to know how to heal and conserve your mana, spamming heals works just fine if you drink potions or if you're not a shaman.
Ok... what about Defence Cap so that you can't be crit?? Is that terribly obvious?? Something THIS FUNDAMENTAL to tanking isn't every mentioned anywhere. How about Crushing blow mechanics?? These 2 points alone would stop a new guild from moving past Attumen. Ok... so that's tanks... but what about Healers?? How about a lack of explaination of what Blizzard terms as "Out of casting" (5 sec rule) in terms of mana regen? DPS... what built in mechanic tells you how close you are to pulling threat?? Why can you do more damage as a ranged class before pulling aggro then a melee DPS can?? These days a MOD like KTM or Omen is a MUST, yet nothing like this was touched.

If you pay for a product there is an expectation that it's going to provide you with instructions. My vacuum instructions provide me with how to operate it on various surfaces and conditions. While I don't need to know the principal of suction and how to tear apart the motor, I think i would have been ticked if it said "Good for all surfaces" but didn't tell me how to turn off the brush or adjust the height. This is no different.... people deserve to have the basics of how to perform in all situations. Why the responsibility falls on the customer to research this is a terrible oversight.
 
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