Originally Posted by Denogran
Why? I don't get this at all? Why make this the accepted norm? Why even suggest this is right? I have never, ever, ever played another computer game in my life where I got in, and the game was like "Have fun sucka!" and left me to be. Blizzard should be the coaching staff, and to suggest otherwise is just letting them off the hook.
Also, you keep suggesting changing the rules. I don't even get what you mean by that. No one has said anything about making the game easier, nerfs, or anything of the like. We're suggesting adding in a training staff, so that people can more effectively play the game. Within the same rules. Also, how can he "watch some major league games?" There's absolutely no way for this to happen right now. That was one of the interesting suggestions made earlier in this post, which you keep claiming are a waste of developers time.
I'm going to quote myself from my last post, because this part still has me really confused:
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Any FPS.
FPS's dont teach you how to shoot, or strafe, or jumpstrafe to give you better chances to not be hit. They dont teach you which weapon to use when, or how to bounce grendades. All you get are key bindings and a generic line like "The killergun300 does lots of damage but has a slow rate of recharge".
Any RTS.
Ive never seen an RTS which taught you when to build which unit, what all the hard/soft counters were, what the best tech strategy or build orders were. They taught you how to play the game, but how to play the game
well was left in your hands.
I could go on.
There are few games that teach you much beyond keybindings and "How to play", and none which teach you every last little trick about "How to play well".
Wow already teaches how to play, what you are asking is that it teaches you how to play well. And in doing that you take away alot of the learning experience that is actually rewarding in itself.
All you are doing is showing that WoW is probably the first game you ever played semi-seriously.