View Single Post
Old 02/14/08, 2:18 PM   #264 (permalink)
Denogran
Don Flamenco
 
Denogran's Avatar
 
Dwarf Paladin
 
Gilneas
Originally Posted by Wraithlin View Post
Any FPS.
FPS's dont teah you how to shoot, or strafe, or jumpstrafe to give you better chances to not be hit. They dont teach you which weapon to use when, or how to bounce grendades. All you get are key bindings and a generic line like "The killergun300 does lots of damage but has a slow rate of recharge".

Any RTS.
Ive never seen an RTS which taught you when to build which unit, what all the hard/soft counters were, what the best tech strategy or build orders were. They taught you how to play the game, but how to play the game well was left in your hands.

I could go on.
There are few games that teach you much beyond keybindings and "How to play", and none which teach you every last little trick about "How to play well".

Wow already teaches how to play, what you are asking is that it teaches you how to play well. And in doing that you take away alot of the learning experience that is actually rewarding in itself.

All you are doing is showing that WoW is probably the first game you ever played semi-seriously.
Again, that's not true at all. Every FPS I've ever had has a beginning level where they teach you explicitly how to jump, shoot and strafe. And many have even suggested things along the line of "combining different tactics will help you out." Any FPS and RTS that I've ever played has a single-player mode where the levels get significantly more difficult and teach you to adapt. WoW doesn't. (By the way, assumptions about my game-playing commitment are dangerous on your part. I'd suggest you refrain from doing so in the future. You don't have a clue to my experience, knowledge or the like ). And I'll ask, how many times did you have to go to the internet in order to discuss game techniques for a FPS? Why is this an accepted requirement for WoW, but not for other games.

WoW's beginning quests are fantastic. They teach you the layout of the game in a pretty decent way. They teach you how to solo, and give you a basic foundation to build upon. The problem is that they do Nothing to teach you how to play nice with others.

In addition, the game changes drastically at level 70. The raiding scene is basically a completely different game. What RTS game have you ever played where that happens? This is not a fault of the player base, this is a design flaw by Blizzard. To be honest, I doubt they thought their end-game would turn out to be nearly as compelling as it has been, and they've been trying to catch up to that ever since.

I think you're missing the difference between tutorials and just plain divulging of information as well. Read the thread again. Read what I've, and others, have been advocating. It's not, "Go to this NPC, he'll tell you the optimal hunter shot rotation, you implement it." Instead, it's "Go to this NPC, he'll give you a quest to maximize your single target dps while not pulling threat. If you succeed, here's a new kick-ass quiver." Similar to the RTS level where they start you out with a fixed number of units and you have have to succeed just using them. It's not giving you explicit strats, but it is forcing you to try to create them.

And for the second time, you've avoided answering my question. Why does this offend you? What problem do you have with having a tutorial in-game?
 
User is offline.
Reply With Quote