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There actually is something like the "tutorial" that Nezralix just described in the game already - the Shartuul event. It has you control different NPCs with different abilities, and in order to advance one stage, you have to master the previous one. So, from the point of view of the game design, something like this should be very easy to implement for basic class tutorials, shouldn't it?
You'd have to do it instanced, of course.
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