Originally Posted by Shalas
Tutorials that actually explain the mechanics of how to play a class would terrify me, though. Even if they somehow managed to make them accurate and comprehensive enough that you wouldn't need external resources anyway (and I don't see that happening), keeping them up to date would be a nightmare. Unless they finally got around to hiring a few mathemetians to build and maintain a model of the entire game (and really, I have no idea why they haven't already done so -- it'd be pretty much the most effective way to fix balance issues), any time changes happened they'd be pretty much reliant on us to update our models, resulting in at least one minor patch worth of time where the guides are wrong.
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They're never going to have complex treatises on optimal damage rotations in the game; that stuff they *do* expect players to figure out. If some skills are non-obvious, they can hint at how to use them (like Steady Shot weaving). They can also cover basic topics like how to kite, keeping up crowd control while doing damage, efficient healing, multi-mob tanking, etc. All of these are topics that players aren't given any help on by the game. It's just about establishing minimal baseline expectations, because virtually all the 1-70 leveling content is trivial or easily brute-forced.