So, I have good news and bad news regarding Rawr b11.
First, the bad news:
See all those disabled controls in the options screen in cat mode, that I said would be functional in b11? Sorry, not going to be ready for b11.
Now that that's out of the way, lets talk about the good news, what IS going to be in b11:
All stats editable in the Item Editor
Models updatable independently of Rawr itself
Fixed a couple dual-monitor bugs
Buffs now have tooltips in the charts
Added Weapon Properties (min/max damage, speed)
Metagem requirement detection (optional)
Updated almost everything for 2.4. Don't try to refresh data on any 2.4 items though, it'll just throw an error because the Armory doesn't have them yet.
Added calculations for more cat idols
You can now swap models on the fly
Revamped the item slot/type system to support more items in the ranged slot, offhand items, projectiles, projectile bags, different armor classes, and weapon/armor proficiencies.
Rawr'll remember what model you last used and start up in that mode.
There's a list of recently opened documents in the File menu now.
Added support for all races, though Cat and Bear only provide race stats for the two races that can be Druids.
Added filtering of items to only ones with stats relevant to the current model.
ExposeWeakness is now available for cats, and there's a slider on the options tab to control how much AP it provides
Bloodlust, Drums of Battle, and Drums of War are now available to cats, and there are 3 sliders on the options tab to control how much uptime each has.
Models can now define their own custom charts. Cat now provides Combat Table (White), Combat Table (Yellow), and Relative Stat Values. Bear provides Combat Table, and Relative Stat Values
You may notice that several of those items sound like they're useless to ferals, or even to all druids... and you'd be correct. No druid will need to use different races, or equip a projectile, no feral will need an offhand, etc. But these features are going in, to prepare for more models. I'd love to say that Rawr.Moonkin and Rawr.Tree are in the works, but they're not, not directly anyway. Rawr.Hunter is though, because someone came to me asking to build a Hunter model, which sounds good to me. If anyone knows C#, and is intimately aware of the theorycraft of Moonkin or Trees, please let me know, I'd love for you to make a Moonkin or Tree model, and I'll do everything I can to make sure Rawr supports everything you need for it. I've been doing a whole lot to make Rawr not just a tool for ferals, but rather a platform for all theorycrafters. For example, I've made only the bare minimum required defined in the model, and everything in the model base class is fully documented.
I hope to have b11 released within a few days, and I hope to be able to report a wide variety of Models in development soon.
P.S.: Don't be too concerned by this, Feral is still my passion, my primary focus. I'm just trying to open Rawr up so that other people who have different passions can build something just as special for their peers. I don't intend to be actively developing any of the other models myself.
EDIT: Oh, and you can resize the main form.