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Old 02/17/08, 10:24 AM   #1
Hildegard
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Progressive Nerfs - suiting instances for competion among raiders and casual friendly

In the 2.4 post an offtopic discussion about instances suited for raiders and casuals started. Here are some thoughts on the topic that are hopefully far from the stereotyped hardcore vs. casual discussion.

What raiders want:
- Interesting content
- Few as possible spoilers
- Competition among each other
- Signs of their accomplishments

What casuals want:
- seeing the content they have been reading about
- raids that can be done in 90 minutes to 2 hours


Progressive Nerfs
You can't make the same content be enjoyed by people, that spend 4 hours of raiding per week and others, that spend 5 to 7 nights during progress time. So one really useful nerf for older instances would be to decrease the amount of trash by a large amount (50% or more) and to disable the respawn.

The problem with people enjoying the raiding for casuals is less one of not being able to beat bosses. It is a problem of organisation. Instances like Zul'Aman are great. Challenging and different fights and few trash mobs. The main problem for casuals is their raiding time, their lack of raiders for being able to switch their setup for certain bosses etc.

Ideal would be to let instances be doable with about the same time investment as spending a night in front of television and watch a movie. This of course is nothing really interesting for hardcore raiders.

If you want something challenging for raiders have it like SSC and the Eye before the first nerf, but have all bosses be killable. Nerf this as soon as the world first kills are done and give a title only for those that manage to kill the bosses before this first nerf and then continously nerf down the instance so that after 5 months any PUG can down the bosses.

Rewards:
Certain rewards (mounts, titles, perhabs some exclusive areas to enter or NPCs to react on them like now in Ogrila/Skettis on exalted) should only be given to anyone being able to beat these bosses in a certain ammount of time. Decreasing the rewards on how long someone needs to kill certain bosses. Drop perhabs legendaries only for the some few guilds that can down bosses as one of the first 10 or 20 guilds in the world.

This would bring competition among the raiding guilds and would reduce the amount of spoilers and strategys leaked early. More fun for the content-racing guilds and more fun for the casuals that can make their tourist tour through the content some time later.

Gear:
Raiding should be accesible in a way that once the next raiding instance comes out a soft gear reset starts and let other raiding guilds catch up. A three way system would be great like in the arena. Best gear only in the current instance, once it ist out make some of the gear available easily and gave it away for free once the instance after that comes out.

Last edited by Hildegard : 02/17/08 at 11:41 AM.

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