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Old 02/17/08, 11:01 AM   #5
Thebeat
Von Kaiser
 
Tauren Shaman
 
Hakkar
Originally Posted by Hildegard View Post
Rewards:
Certain rewards (mounts, titles, perhabs some exclusive areas to enter or NPCs to react on them like now in Ogrila/Skettis on exalted) should only be given to anyone being able to beat these bosses in a certain ammount of time. Decreasing the rewards on how long someone needs to kill certain bosses. Drop perhabs legendaries only for the some few guilds that can down bosses as one of the first 10 or 20 guilds in the world.
How about rewarding based on how many people die per encounter? This would cause people to constantly better themselves and give motivation to some of the lesser skilled people to keep themselves alive rather than say "wtf no heals". Also instead of timed encounters I like the idea of timed raids like ZA. Obviously no one will be able to down all of Sunwell within 2-3 hours for a long time but when that happens the top guilds will have some higher incentive to continue to push themselves to be better and more efficient. It also gives guilds who can kill them all but not close to the time limit a reason to experiment with raid composition and give them goals to strive for rather than "maybe Kil'Jaeden will drop the bow this week".
 
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