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I think raids should be just scalable. Put levels: Easy (scale one tier down), Normal (like now), Hard (one tier higher). Balance rewards (easy - just change ilvl) and difficulty (HP, damage, timers).
That way everyone would have something to do:
* People with low amount of time and less skilled friends could choose "Easy" level get worse loot but clear it fast and have fun. If they got bored there is always Normal and Hard!
* People that do not want any changes could just choose "Normal".
* People that got to the points that they clear content with easy and/or want challenge can choose "Hard" mode and be rewarded with best loot and glory.
Additionally Blizzard would not need to nerf instances anymore which would reduce QQ from people that completed it pre-nerf. Much more people would be able to see content (T5 difficulty would be maximum for "Easy" level).
It would also open more content for beginners (problem of TBC), you could go "Normal" T4 and "Easy" T5 instances with same raid for example.
Yes many people would complete the game at "Easy" but so what? They can always switch to "Normal" and even "Hard" if they are looking challenge and better rewards! Better that than doing T4 or T5 content for too long, get bored and quit.
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