Originally Posted by Fugazor
I think raids should be just scalable. Put levels: Easy (scale one tier down), Normal (like now), Hard (one tier higher). Balance rewards (easy - just change ilvl) and difficulty (HP, damage, timers).
Yes many people would complete the game at "Easy" but so what? They can always switch to "Normal" and even "Hard" if they are looking challenge and better rewards! Better that than doing T4 or T5 content for too long, get bored and quit.
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Itemization plays a problem here unless you have it so say T4 'hard mode' items become T5 'normal mode' items and T6 'easy mode' items due to the nature of item stat deviation nowdays.