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Further rewarding fast kills (or other ways you can come up with for measuring "skills" and progress) seems like a very viable and good way to go (listen Blizz!).
Hildegaards idea of rewarding the first world kills (and maybe server kills) with some stuff too, is also something that could definitely add to the competitive feel. It might be a bit problematic though, with raid instances that has to be unlocked, and thus being not entirely in the hands of the single raiding guilds.
Rewarding based on people not dying wont really work well, in most fights when done right, no one dies. And even then, time based kills pretty much assume you dont let people die in the first place, to be able to beat the timer.
It would make the raid content last longer for the good guilds. Sounds like a win-win sitatuion right there.
Only problem is, whenever Blizz do nerf the raid content, it would kinda ruin the time based trials (nerfed bosses being faster to kill). Either the timed rewards would have to go away or be retuned under such circumstances.
About the OP "What raiders want" I see nothing there that indicates raiding had to take a lot of time, compared to the statement that casuals just want raiding to take less time. Cant you achieve great content, competition etc. without raiding having to be a time sink? Personally, while I fit into the raid category I would still see it as beneficial for the overall game, if raiding took less time, without making it easier (Less but more difficult trash is one way, Im sure there are others.). Its not like its the trash and similar timesinks that creates the hierarchy of guilds in the bleeding edge race. They all spend around the same time to stay competitive, and its hardly trash that makes some fall behind.
Reducing time required for raiding, but buffing the feel of accomplishment and rewards through "timed encounters" for the best players to strive for, and spend their time on (like "dammit, we are 3 sec too late on this boss, lets wipe and try again" = new sort of timesink, but at least a more interesting one).
Last edited by Shadout : 02/17/08 at 11:25 AM.
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