Originally Posted by Hildegard
The timesink would be reduced afterwards by the rewards for downing the bosses early. Like free flasks, lots of money, free reputation, honor... less stupid grinding for people that show this kind of excellency. The first timesinks are part of the competition, like very narrow respawn timers etc.
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Good point, and I certainly do like your ideas overall. Raiding should try to spread out even more to reward both the hardcore raiders as well as the more casual ones. These days it feels like it mostly goes toward rewarding the casual players through instance nerfs (which is a good way to do it), while the better raiders dont really get rewarded for being the better ones.
Still I personally feel trash is being overused in raids, since its a boring timesink. Fast respawning trash is different, since its not a forced timesink, but rather a timesink only if you fail to down the boss, e.g. a penalty, which makes a lot more sense, especially for the competitive raiders.