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Old 02/17/08, 12:01 PM   #18
swills
Von Kaiser
 
Night Elf Druid
 
Shadowsong (EU)
I think a good way to do this is rather than progressively nerf bosses, would be instead have in-game mechanics that do provide better rewards based on your performance, or based on how you chose to tackle the boss. The timed ZA event is one such existing example, the bug Trio from AQ40 is another.

This is comparatively unexplored territory so far in WoW though. It's easy to imagine a boss fight with three chests containing progressively higher ilevel loot, with the boss smashing a chest to pieces on 5 min, 7 min, and 9 min timers or something of that nature. Or another fight where you have three mobs leading up to the boss, that don't hurt players at all, but that if killed grant an extra ability to the boss and also increase the ilevel of his loot.

There's pretty much endless possibilities here, and this would also go a long way to providing repeatable content. You start out with Boss V1.0, and when you gear up the raid a bit more you can deal with Boss V2.0 and so on.
 
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