View Single Post
Old 02/17/08, 12:24 PM   #22
Shadout
Piston Honda
 
Undead Mage
 
Twisting Nether (EU)
Originally Posted by Astiron View Post
I just wanted to chime in my agreement here about the time it takes to raid.
Actually I dont like the Onyxia style instances that much I prefer the bigger instances with multiple bosses, it allows for a more epic feeling, and for more storytelling inside the instance.

What I would like to see happening to trash was rather, instead of having 5-10 of the same damn group of trash mobs between bosses, just have a few of those groups, made a bit harder maybe to balance it out.
Its not like it requires you to be any better to kill the same group of easy mobs 10 times, instead of 3.

While I like the challenge of raiding, and thats the main reason I raid (beside experiencing content), it also feels a bit boring or waste of time to do the repetitive part of raiding, which is usually trash mobs.

I know some argues (Blizz included) that trash makes the instance more difficult, by reducing the time you can try a boss before your raid ends. While true, is that really needed?
Its not like your average Karazhan guild could go kill Illidan tomorrow, just because there was no trash (Not that I argue there should be no trash, just less).
And while reducing time spent on trash would make the hardcore raiders go through content even faster, it would be the same for all of them (thus not chaning the compeititve aspect), and this is of course also why timed raids and other stuff would be perfect.
It would add new and better timesinks to replace the trash, imo.

Originally Posted by Coel View Post
I don't really totally agree that Blizzard nerfs all content for casuals anyways. Some encounters do get nerfed, but mostly due to their position in progression being out of whack. Gruul got nerfed because of this, so did Magtheridon, so did Kael'thas. That's balancing the content across a tier, not nerfing for casuals.
However Blizz has been fairly consistent doing this the last 3 years. Old instances gets easier to reach through multiple means, one of them is nerfing bosses and nerfing/removing trash, others might be removing attunements, adding new loot that indirectly makes the bosses easier. The nerfs happens consistently enough, to assume its a conscious strategy from Blizzard, and not just them balancing overtuned bosses.

Last edited by Shadout : 02/17/08 at 12:32 PM.
 
User is offline.
Reply With Quote