Originally Posted by Astrylian
I figure a couple people here may get a chuckle out of this...
I spent a few hours tonight attempting to fix two bugs in the Rawr.Cat model. Or at least, I thought they were bugs. Turns out that in both cases, I had just made Rawr too accurate.
Then I spent a while trying to figure out a bug in my new Relative Stat Values chart. This chart includes several fake items which give +1 to a variety of stats, so that you can see how much 1agi is worth compared to 1str, or 1hit, or 1haste, etc.
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1. Hmm this might be an obvious thing you just cant do due some programming design, but shouldnt it be +1 stat added to the already buffed stats and not before buffing? (gonna assume thats not possible in your model for some reason)
2. How about those fake items, are they static? If not how about replacing the fake +1Agi with:
1,03*BoK AP and 1,03*BoK*22,1/25 crit rating
If they are static how about having 2 bars, one with a fake item with BoK, and one without.
3. And is it even worth calculating the +1 str, shouldnt it be 2,06*BoK AP?
Edit: was a bit to earlie when i had those bright ideas it seems ;-). For point 1 adding +1 unmodified of buffs would ofc not give the correct relation between stuff affected and stuff unaffected by buffs. I now realise both 1 and 2 comes back to that a char for instance cant have 645.3 Agi in your program it will have (as in Wow) 645. 3 should be true though.
I guess toskk uses another method for determening the relative values since his str to AP ration pretty much is 2,06*BoK at all times (i might be on deep water, but i itnhk i read you use his modell as base for your cat_model)