View Single Post
Old 02/18/08, 12:08 PM   #64 (permalink)
Zifna
Don Flamenco
 
Zifna's Avatar
 
Tauren Shaman
 
Bloodscalp
Originally Posted by Esajin View Post
Throwing an idea into the pool:

What about letting the raid leader decide about the instance reset timer? One issue I remember some casual guilds have is that they would raid only a couple times per week, and as such would hardly ever be able to hit on the later bosses of a given instance because of the reset timer.

Being able to double or triple the instance reset timer (say, from one to three weeks) for a raid leader would solve that problem, without that much of an influence over the higher end guilds. And I'm not afraid to say that this benefits those who are willing to put efforts into raiding, but just miss the little something that allow them to beat a raid dungeon within a single night.

Here would be the raid instance difficulty:
0: heroic - 1 week reset, and the instance becomes locked out after 24 hours. Also toggles "mount/vanity loot" on along with quests for special titles/rewards
1: hard - 1 week reset
2: "normal" - 2 weeks reset
3: "easy" - 3 weeks reset

People would be saved for one week, except the raid leader who would be able to invite people back to his instance for as long as 3 weeks.
Progression through content would be less effort-consuming, at the cost of less loot overall (due to the instance not resetting every week), rather than nerfed battles.
I like this idea. It'd allow a guild to raid as little as 2 days a week and still have a good shot at seeing all the content in the game. Raiding's fun and all but I think a lot more people would get into it if it was something that they could be competitive in with only 2-3 evenings lost per week instead of 5 or more.

The other nice thing about this method is there'd be no need to itemize all different loot or differentiate between what people had done... anyone who had gotten a kill would have defeated the exact same encounter.
 
User is offline.
Reply With Quote