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Say what?
Isn't the crit cap only an issue for dual wielders with really low hit rating vs 73 boss mobs? (25% glancing + 28% miss + 5.6% dodge = 58.6%, so crit cap is 41.4%)
For Druids with no hit rating, the crit cap would be: 25% glancing + 9% miss + 5.6% dodge = 39.6%, so crit cap is 60.4%
Or am I missing something really obvious here?
edit: Forgot about dodge!
And as Valerian mentioned, any appreciable amount of hit rating and/or expertise will raise the crit cap accordingly, as well as specials which are on a 2 roll system and form a much higher percentage of our damage as compared to dual wielders.
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