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Old 02/19/08, 5:50 PM   #79 (permalink)
Hildegard
Don Flamenco
 
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Gnome Rogue
 
Forscherliga (EU)
Skilled players, that have few time

I know the readers here tend to belong to the players that dedicate a lot of time and effort into the game, which is a thing I support. But WoW is a mass market product and it lacks of content for people, that can actually play, but don't want to invest a lot of time.

I have to agree with frber. I really like raiding and I think I am able to play along in most boss fights as a rogue after a two to five minute explanation. I know how to do damage and can still maintain DPS cycles when a lot is going on or perform target switches. I can maintain about 1000-1100 DPS while using saison 3 daggers and badges/karazhan/zul'aman/void reaver stuff while my spreadsheet tells my I could do 100 or 200 more. I don't die in the flame wrath, the sprout or to Leos whirlwind and I don't blow up my group on Solarian.

What I would like is to reduced time efforts. I stopped raiding pre TBC before Huhuran, because I just wouldn't farm lvl50 instances for nature resistance. I like PVE, but I like less time consuming and especially less repetition. I am bored doing the same instance for more than five times and I seriously hate any instance I have done more than ten times.

I think a lot of people in the late twenties or beginning thirties enjoy raiding as an experience but don't want to put that much effort into the game, especially on a regular basis. This is actually a large group of people, that don't want to raid regulary but enjoy some evenings with raiding. This group has after Karazhan, Gruul, Magtheridon and Zul'Aman nothing really left.

This group hates everything including lots of repetition. Badge gear, honor grinding, farming instances, daily quests... all the stuff build in to be a time sink. So the nerfs to the timesinks would really be welcome.

Perfect world for players like me would be if every boss dropped their items for everyone, if there was no such things as reputation, if the requirement for riding 300 was more like the Shartuul event and honor gear purchaseable by arena points, if there was less trash und no respawn.

I support status symbol and advantages for the more dedicated players, but I would like to do the boss encounters, but only once or twice. If I do them months after the real raiders - I don't care.

Right now the game supports time sinks in every way. I can see the point in limiting progress, but lots of people quit the game because it is either too time consuming or too boring or too frustrating (like doing arenas without a lot arena gear).

Because of that instances could be changed in a way, that right now you get a quest reward for killing a boss from Gruul to Kael'Thas, that are old and of no more interest for progress oriented raiders, and get the items, that are interesting for you by killing the boss once. The bosses in the T6 und Sunwell should still drop normally it would just help that people didn't have to go back to Gruul for a trinket or still farming T5 content before being able to progress.

This group loves raiding, it's willing to pay 11€ per month, but it also likes RL relationships, spending time somewhere else and being more spontaneous about their free time. This group is big, but their needs aren't adressed by the current instancing ideas.

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
 
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