View Single Post
Old 02/19/08, 6:16 PM   #10 (permalink)
Chucifer
Von Kaiser
 
Tauren Druid
 
Tortheldrin
Originally Posted by Pandadrood View Post
I wouldn't think spell haste would be terribly useful in PVP because you'd be gimping other stats too much.

What I'm interested is priority for stats in PVP as far as spell damage and crit goes.

I'm guessing Spell damage>crit but I could be wrong. With massive amounts of resil and the low crit on most Moonkin gear it seems like Nature's Grace won't be procing very much and would make spell damage much more useful.
With Season 3 gear (set pieces, not Vindicator's) you're looking at alot more crit than Season 1 or 2. Since the innate Spellcrit on S1 and S2 gear was non existent, stacking Spelldamage was indeed the way to go. However, some successful Boomkins are looking at using Season 2 Veteran's Silk gear for additional Spellcrit. Unfortunately, the Vindicator's Silk has class restrictions on it. Furthermore, I believe that the game mechanics are such that if an ability was going to result in a crit, but did not actually crit due to resilience, Nature's Grace (NG) would still proc, so Spellcrit really isnt a dead stat.

That said, I believe that the limiting factor with Wrathspam in PvP (spammable attack leading to NG procs), is essentially that the cast time for Wrath (and Entangling Roots and Cyclone) matches the GCD, so even with a NG proc, youre still looking at waiting 1.5 seconds until your next spammable spell. With the introduction of Spellhaste lowering the GCD, I'm assuming that Spellcrit gets relationally better as well because the GCD can get closer to the cast time of a NG'd spell, resulting in faster damage/control output.

I assume that the same correlation would be true for Starfire as well, especially with the chance to proc both NG and the new 4 piece set bonus for some stupid fast Starfires.

So really, the question becomes: Is there a point at which Spellcrit should be sacrificed for Spellhaste?
 
User is offline.
Reply With Quote