Originally Posted by Necraz
Casuals can safely ignore the timed quest and receive excellent loot, while hardcore players have a chance to raid at a more suitable level with proper rewards for their increased effort.
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The point is I really love this timed run. We do two chests easily but struggle on the third, mostly because of trash wipes because of going so fast from Nalorakk to Jan'Alai, but we will be able to get the third chest by the time everyone will have the one for badges. I love Zul'Aman and for a player like me it is something like the best instance ever done. But well - right now I know this instance and it starts becoming boring.
I completly support, that someone playing 30 hours competitive or preparing for competitive content should have better gear, more intriguing titles, better show-off mounts, do more DPS and have more money. The point is that Blizzard could reduce the amount of time required to beat the early 25 instances (which no real raider cares about any more) instead on just moving the time requirement to more Karazhan and heroic runs.
Especially the trash hurts. Why on earth do you have to fight the same completly boring trash group six times when going from Hydross to Lurker ? I'd much rather have a double pull of these giants that look like Quagmirran but not the same thing over and over again.