
Originally Posted by Maczor
This statement struck me as strange seeing as you basically are saying you hate everything about WoW. I have to ask is this game really for you if you hate such a large portion of it? Few people like everything about WoW. I hate Arena for example, but the other aspects of the game I enjoy. I like to take an hour or two and do some BG's. Or solo run Strath 2 or 3 times in a row trying for the Deathcharger. Or grind Orgers in Nagrand for rep. Or just fly around Blades Edge Mountains and mine ore.
Your biggest issue is you say you hate farming an instance and don't like to kill a boss more then a few times. Your solution is to dumb down raiding (and the game in general) even further to the point where players like myself (top 600 US Illidan guild, nothing special) would have been done with not only raiding after 2 months of TBC… but done with EVERYTHING, completing each new 25 instance in a couple weeks instead of a couple months. This kind of change is not good for WoW or raiding.
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Personally I think the game is great fun. I like logging on whenever I have time to spare and getting a heroic group; or doing a few Battle Grounds. I also have Kurenei Exalted on my character; and don't really mind some relaxing monster bashing occasionally. Don't really dislike the game at all. Just don't think its worth the bother to arrange my life around the game; so wont schedule play time; and thus raiding is out of the picture for me.
Now I also somewhat dislike feeling that my character slowly gets left behind; which is the case currently. It is still sort of a competative game and you get your character compared with others you group with. Even PuG grouping kind of lose its fun if everyone else has much better characters. I know getting better and improving should be a motive for playing the game alot; and feeling superior is the reward. But the opposite side of that is that players who decided to cut down playtime really has little incentive to stay with the game.
At least for me personally I often did things I totally hate just to get stuff over with. Like the 10 hours straight in AV just to get some of Honor loot even though hating every minute of it; instead of playing at a pace that is fun and getting the stuff after a month instead of after two days. Same with grinding badges. I can do 5 heroics a day and get the rewards resonably fast; but get bored to the point of quitting for a month or two (I did a few times now) or do two or three heroics each week and have a great time; but never see any of the rewards.
At least for me my basic concern with both raids, and the game as a whole, is that the designers drive me to play more each week than I want. Since the rewards are apperently priced so they will take a resonable amount of weeks to obtain for people who play alot more each week than I do. The best way to solve that I think is really to try and look at how many hours/week the average player really enjoy spending on the game. For me optimal is maybe 15-20 hours/week (I am not really a casual player I guess) but will differ between player for sure. But the point would be for Blizzard to decide how much time/week that is resonable to expect; and then adapt the pricing of rewards after that. While making sure that anyone spending more time farming runs into serious issues with diminishing returns.
I am betting Blizzard realise that this is an issue and try to move the game towards a time sink in realtime; rather than game time with daily quests, and of course raid instance lockout. They could improve on it further of course by putting much more into the daily quest rewards while cutting down the rewards for pure grinds. Like making a weekly BG quest worth 5000 Honor that asks you to win one BG of each type for instance. While cutting down the honor for the actual BGs a bit to compensate. They could do the same with the Heroic instances. Make a quest chain that require perhaps several different objectives (run 3 Heroics not always to end boss maybe) that gives 10 badges as a reward; but you only can do once each week.
To make raid instances more casual friendly along the same lines they could change boss drops to only individual tokens (or ingame DKP points). Freely let you reset the instances at any time; but only allow any given player to recive points for killing a particular boss once/week or more. Would make it lots easier to PuG raids. With no need to worry about getting saved and missing out. This doesn't have to mean lowering any kind of difficulty threshold; just removing organizational annoyances; but would still make raids more accessible. Something like that would be a better way to make raids casual friendly than just pure nerfs really.
Don't think much will happen in World of Warcraft though. The design of this game is set. But the next big game will likely be better. How many think the next big MMO will even have raids?