Originally Posted by Hildegard
Exactly. And I would approve to apply this only to instances that aren't currently progress instances. So it would not harm the experience for hardcore guilds. The bosses do not need to be nerfed, at least not more than in the usual way like now.
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That might be true but you cant say that any 5+ man instance isnt progress either.
The various progress levels on a server or wow's population, make every Post BC instance "progress" for a certain part of the pop. Im on Mal'Ganis wich is one of the most progressed servers in the US, yet I still know about guilds who flask for moroes n stuff. (while /2 trade pugs clear the place in less than 2 hours)
Bosses/Instances/Attunement will get nerfed as they want to make it reachable for joe weekendraider. Its really apparent that they dont want the Naxx Situation repeating. 1st they nerf attunements then bosses to the level that 50% of the gen pop is able to reach the given instance's endboss. (downing is another issue.)
The bad thing about that is the positive effect Vashj/Kael has on a raiding guild. Thoose 2 fights teach coordination and discipline in doing ones role and being an effective filter for deadweight. With thoose 2 removed from being even worthy to do after 2.4 bad players will go BT/MH and cry nerf till they get it. (Azgalor trash anyone?)