Originally Posted by spoke
While this is a very welcome and long overdue change, is anyone else a little concerned about how this will actually translate in PVP gear? I'm fairly sure I drop a fair chunk of agility compared to DPS pieces.
I'll check the actual differences when I get home, but the way the non-class-specific pieces (and the belt/boots/bracers to an extent) use crit rating instead of agility, I'm guessing this won't actually be as big a buff as it first looks.
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I'm curious as to how the second part will work with respect to HoTs. Will self casting a HoT then switching to Cat form provide the extra healing? I assume it'd work similar to the tree aura but I never tested how that works (say cast a HoT at someone and then switch them into a tree group). Anyone know at least how the tree example works?